Pika OpFactions is a competitive environment where players engage in strategic warfare, base building, and faction management. Our rules are designed to maintain fair gameplay while acknowledging the competitive and sometimes intense nature of factions
Key Principles:- Fair Competition: Everyone deserves an equal playing field
- Competitive Tolerance: We understand that competitive gameplay can lead to heated moments
- Escalating Consequences: Most rules use progressive punishment rather than immediate harsh penalties
- Context Matters: Punishments may vary based on intent, impact, and competitive context
Team Factions handles all OP Factions reports and punishments. They consist of experienced staff members with extensive factions knowledge.
1.1 IMPORTANT (WARNINGS)
While some rules always give a warning first, most rules broken can give a warning first depending on the severity of the rule broken. This is up to the discretion of team factions. Exemptions will be written based on the experience during the first season of these new rules to give more clarification on when a warning is given instead of a punishment for the rule broken.
Strike Accumulation & Punishments
- 1 Strike = Warning Strike
- 2 Strikes = 12h Raid ban
- 3 Strikes = Warning Strike
- 4 Strikes = 12h Shield ban
- 5 Strikes = 5% Reduction of Value/Points
- 6 Strikes = 24h Raid ban
- 7 Strikes = 10% Reduction of Value/Points
- 8 Strikes = 24h Shield ban
- 9 Strikes = 20% Reduction of Value/Points
- 10 Strikes = 30% Reduction of Value/Points
- 11 Strikes = 40% Reduction of Value/Points
- 12 Strikes = 50% Reduction of Value/Points
- 13 Strikes = DQ
- Breaking rules after 10 strikes results in ban equivalent to strikes received (2 days per strike)
- Faction leader is responsible for actions of all members
- Context and severity may influence strike assignment
- 3 Faction Warnings = 1 Faction Strike
- 5 Major Bans = 1 Faction Strike
- Blacklisted Player = 1-2 Faction Strikes (depending on severity)
- All strikes are counted during the season
- Strike reports must be submitted within 24 hours of offense
- Strikes go to the faction that benefits from the broken rule (Admin discretion)
- All base construction rules if fixed within 24 hours
- Always given as warning during grace
- For all first offenses of raiding rules
2.1 Qualification Requirements
Bi-Weekly Qualification- Has not placed value in the last 48 hours
- Meet minimum/maximum spawner box size
- Meet minimum/maximum base claim size
- Must not have illegal base making it near impossible to raid
- Must not be shield abusing
- Must not be an alternative “alt“ faction of another competing faction
- Has not placed value in the last 72 hours (3 days) of map ending
- Faction must be 14 days old at time of competition ending
- Meet minimum/maximum spawner box size
- Meet minimum/maximum base claim size
- Must not have illegal base making it near impossible to raid
- Must not be shield abusing
- Must not be an alternative “alt“ faction of another competing faction
- Spawners must be base claimed (/f setbase)
- Base claim must be at least 3x3 chunks in size
- Value box must be at least 55 blocks tall
- Base roof must be at Y = 255
- All value spawners (Iron Golems, Zombie Pigmen, Villagers, Silverfishes) obtainable at Y = 190 or higher
3.1. Buffer & Claiming Rules
Buffer LimitYour buffer count starts from the exterior of your base shell. The buffer limit is 15 chunks (120 walls). Going past this number will lead to strikes. Skipping chunks and generating more walls also counts toward your buffer size. Having even 1 extra chunk of buffer can result in punishment.
- 1st Offense: 2 strikes
- 2nd Offense: 3 strikes
- 3rd Offense: 4 strikes
You are not allowed to have more than 1 buffer counter per side of your base.
- 1st Offense: 1 strike
- 2nd Offense: 2 strikes
- 3rd Offense: 3 strikes
You are allowed to have a maximum of 4 chunks of walls (32 walls) on your buffer counter, excluding the box shell wall of the buffer counter. Oceans and slabs are not allowed to be used as defenses for buffer counters.
- 1st Offense: 1 strike
- 2nd Offense: 2 strikes
- 3rd Offense: 3 strikes
Your faction can have only 1 corner claimed. Factions cannot claim multiple corners on alternative accounts.
- 1st Offense: 1 strike + extra corner removal
- 2nd Offense: 2 strikes + extra corner removal
- 3rd Offense: 3 strikes + extra corner removal
B-Claims on bases are strictly prohibited. A B-Claim is defined as any claim that interferes with a faction's intended base claim. If two base claims conflict and one is a corner claim, the corner claimed base takes priority. Otherwise, faction with more members takes priority. Claiming in the path of another faction's buffer during grace period is not allowed.
- Removal of claims
Ocean & Water Defenses
You are allowed:
- 1 chunk (16 blocks) width ocean per side of base
- 1 chunk patch ocean for patching purposes
Restrictions
- Multiple smaller oceans totaling more than 16 blocks not allowed
- Cannot use oceans as defenses for buffer counters or raid boxes
Punishment:
- 1st Offense: Warning + 24hr to fix
- 2nd Offense: 2 strikes + removal
- 3rd Offense: 4 strikes + removal
The minimum base size is 2x2 chunks while the maximum base size is 5x5 chunks. Your base must be 55 blocks tall and once the base shell is breached in ANY location, all of the spawner must be accessible to being creeper egged.
- 1st Offense: 1 strike
- 2nd Offense: 1 strike
- 3rd Offense: 2 strikes
All boxes in the base must be a minimum of 55 blocks high. You are not permitted to make multiple small boxes for your spawners to stop factions from raiding them. This includes boxes that have no obvious intention of using spawners for grinding/money-making methods, but are for storing spawners and avoiding raids.
- 1st Offense: 2 strikes + opening up the box
- 2nd Offense: 3 strikes + opening up the box
3.2. Base Defense Rules
Anti-NukesAnti-nukes are not allowed as defenses.
- 1st Offense: 1 strike
- 2nd Offense: 2 strikes
- 3rd Offense: 3 strikes
You are allowed to overstack a maximum of 6 blocks above barrel height. Your overstacker should not create a hole larger than 5-wide on a watered wall.
- 1st Offense: 2 strikes
- 2nd Offense: 3 strikes
- 3rd Offense: 4 strikes
Side protection walls may only be 10 chunks of flats. Players may not add side protection walls to already established side protection.
- 1st Offense: 2 strikes + removal
- 2nd Offense: 3 strikes + removal
- 3rd Offense: 4 strikes + removal
You can only use full blocks on a base with the exception of slabs. You are not permitted to use cobwebs, chests, enderchests, etc. as defense. Cobwebs can be used for marking/adjusting but not as defense.
- 1st Offense: Warning + removal of illegal blocks
- 2nd Offense: 1 strike + removal
- 3rd Offense: 2 strikes + removal
You are not permitted to build any typical base defenses inside of your base. You are not allowed to have any regens inside your base. You are permitted to create boxes as long as they adhere to box limits with water/lava protecting outside of them.
- 1st Offense: 1 strike + removal of defenses
- 2nd Offense: 2 strikes + removal
- 3rd Offense: 3 strikes + removal
Bases that are placed against the world border cannot be more than 3 chunks away from the world border.
- Every 24 hours not fixed: 2 strikes lasting 5 days
4.1. Raid Requirements
Raiding Without Raid ClaimsWhen attempting a faction's base you are required to use raid claims before and after building and shooting your cannon.
- 1st Offense: 2 strikes
- 2nd Offense: 3 strikes
- 3rd Offense: 4 strikes
Raid claims cannot exceed 15x15 chunks in size. Players cannot extend their raid claim unless needed for their barrel using barrel claims. Players are not allowed to have more than 3 chunks of walls (24 walls) per side of their raid box. Furthermore, they are not allowed to use anti-nuke walls or oceans on their raid box. Slabs are not allowed on raiding or side cannons
- 1st Offense: 2 strikes
- 2nd Offense: 3 strikes
- 3rd Offense: 4 strikes
Your barrel claim must be connected to your raid claim and can only be 12 chunks long at maximum. Barrels cannot float into wilderness and they cannot be more than 1 chunk wide (i.e. 12x2 chunk barrel claim is not allowed).
- 1st Offense: 1 strike
- 2nd Offense: 2 strikes
- 3rd Offense: 3 strikes
4.2. Cannoning Rules
Illegal CannonsCannons are allowed to shoot a maximum of 3500 TNT per shot and create a maximum of a 5-wide nuke on a watered wall.
The following cannons are disallowed:
- Reverse Nukes
- Push Nukes
- u-Fusions
- Horizontal Nukes
- Multiple Wall One-Shots
- Mid-Airs
- Corner Nukes
- Wall Removers
- Left / Right Shooters
- Worms
- Chimneys
- Roof Cannons
- Auto Adjust Cannons
- Cannons faster than 3 seconds (unless shooting below Y = 10)
Punishment:
- 1st Offense: 2 strikes lasting 5 days
- 2nd Offense: 4 strikes lasting 7 days
- 3rd Offense: 6 strikes lasting 14 days
You are not allowed to have more than 1 active cannon in a cannon box or claim. The same goes for counter-cannons and their claims. An inactive cannon would be a completely destroyed/unusable one. This is up to Team Factions' discretion to decide.
- 1st Offense: 2 strikes
- 2nd Offense: 3 strikes
- 3rd Offense: 4 strikes
You can only shoot one counter cannon at a raid box at a time. This includes buffer, side, and front counters. Players must wait 5 minutes before shooting from a different side.
- 1st Offense: 2 strikes
- 2nd Offense: 3 strikes
- 3rd Offense: 4 strikes
You can only adjust/float in your own claims. Floating through any other claims other than your own during the path of your shot is prohibited.
- 1st Offense: 1 strike + 3d ban to shooter
- 2nd Offense: 2 strikes + 5d ban to shooter
- 3rd Offense: 3 strikes + 7d ban to shooter
You can only fire a maximum of 5,000 blocks in any given direction. This distance is measured from your barrel exit location to the block of the base's outermost wall.
- 1st Offense: 1 strike + 3d ban to shooter
- 2nd Offense: 2 strikes + 5d ban to shooter
- 3rd Offense: 3 strikes + 7d ban to shooter
The cannoning speed limits by Y-Level are as follows:
- Y1 to Y10: 0.5 seconds
- Y10.1 to Y255: 3.0 seconds
In between Y1 and Y10, all components of your cannon must stay below Y10.1. If any components go above Y10, you must adhere to the 3 second rule. Reverse nuke and up-down cannons are exceptions. You are allowed to double-tap while raiding as long as both shots adhere to the 3-second rule.
- 1st Offense: 1 strike + 5d ban to shooter
- 2nd Offense: 2 strikes + 7d ban to shooter
- 3rd Offense: 3 strikes + 10d ban to shooter
You are not allowed to use the world border mechanics in any way to assist in your raid or defending. Your cannon may not have a flight path within or land within 2 blocks of the world border. Factions cannot place spawners in the 2 blocks closest to world border.
- 1st Offense: Warning + 3d ban to shooter
- 2nd Offense: 1 strike + 5d ban to shooter
- 3rd Offense: 2 strikes + 7d ban to shooter
In adherence to the 3 second rule, players should only be going through one single wall per 3 seconds. If any cannon goes through more than 1 wall per shot, that is prohibited (vertically or horizontally). This disallows restacking multiple times vertically to go through multiple reverse layers. The tunneller feature to bypass dry walls does not apply to this rule.
- 1st Offense: 2 strikes + 5d ban to shooter
- 2nd Offense: 3 strikes + 7d ban to shooter
- 3rd Offense: 4 strikes + 10d ban to shooter
Any cannon that shoots at or blows up at or above Y:255.0 is not allowed. This includes trying to bypass walls by shooting at or above Y:255.0.
- Explosions above Y255 not permitted
- Cegging walls at 255 not permitted
Punishment:
- 1st Offense: 2 strikes + 10d ban to shooter
- 2nd Offense: 4 strikes + 14d ban to shooter
- 3rd Offense: 6 strikes + 21d ban to shooter
Corner Cannoning is described as using any cannon that is placed diagonally from the base. Corner Cannoning is NOT allowed.
- 1st Offense: 1 strike + 5d ban to shooter
- 2nd Offense: 2 strikes + 7d ban to shooter
- 3rd Offense: 3 strikes + 10d ban to shooter
Any cannon that uses an abnormally excessive amount of TNT or redstone activity for the pure intention to lag/distress/drop TPS on the server is not allowed.
- 1st Offense: 14d ban to shooter
- 2nd Offense: 30d ban to shooter
- 3rd Offense: Permanent ban to shooter
4.3. Countering Rules
Illegal CounteringBorder countering a raid cannon is not allowed. However, border countering a side counter is allowed. Back countering is not allowed in any instance. Front countering and side countering are fine as long as side claims are used.
- 1st Offense: 2 strikes
- 2nd Offense: 3 strikes
- 3rd Offense: 4 strikes
Side-counter claims cannot be bigger than 5x5 chunks. Counters in these claims can only have 12 walls defending them.
- 1st Offense: 2 strikes
- 2nd Offense: 3 strikes
- 3rd Offense: 4 strikes
You may not have pre-built counter cannons inside of your raid claim; however, you may use your raid cannon to counter any counter cannons. Players will only be punished if the prebuilt counter cannon is used.
- 1st Offense: 1 strike + 7d ban to shooter
- 2nd Offense: 2 strikes + 14d ban to shooter
- 3rd Offense: 3 strikes + 21d ban to shooter
Only one cannon can be fired from one faction at a base at a time. If your cannon blows up or you decide to switch cannons, you must wait 10 minutes to fire a new cannon. A cannon must have stopped firing for at least 10 minutes for a new raid from different faction to begin.
- 1st Offense: 1 strike + 5d ban to shooter
- 2nd Offense: 2 strikes + 7d ban to shooter
- 3rd Offense: 3 strikes + 10d ban to shooter
You are not allowed to side counter without using counter cannon claims. These claims must be used before the cannon is built. Using regular claims to side counter will get you punished. You don't need counter cannon claims for counters inside your buffer.
- 1st Offense: 1 strike
- 2nd Offense: 2 strikes
- 3rd Offense: 3 strikes
You are not permitted to use any specialty items during your raid to aid your cannon or end another player's raid. These include:
- Using cage pets to backstack/shoot off of
- Caging front of another player's barrel so it implodes
- Using frost pets near cannon to break redstone
- Using rawbie robber on cannon boxes
Punishment:
- 1st Offense: 2 strikes + 5d ban
- 2nd Offense: 3 strikes + 7d ban
- 3rd Offense: 4 strikes + 10d ban
4.4. Raid Interactions
Raid InterferingWhen another faction is raiding you cannot hit them, block them, counter them, etc. Players involved may be banned. Shooting a faction while they are already being raided may also lead to strikes based on Team Factions' discretion.
- 1st Offense: 2 strikes + 2d IP-ban
- 2nd Offense: 3 strikes + 7d IP-ban
- 3rd Offense: 4 strikes + 14d IP-ban
Alternative/allied factions cannot be used to trigger timers on your faction with the intent of gaining a grace period. Furthermore, factions must not activate another faction's raid timer unless they have the intention to raid the faction.
- 1st Offense: 2 strikes
- 2nd Offense: 3 strikes
- 3rd Offense: 4 strikes
Players are not allowed to join your faction if a raid has been started. The exception to this rule is if they are already within the faction's roster and used the rotate function. A raid starts once the timer has started.
- 1st Offense: 2 strikes
- 2nd Offense: 3 strikes
- 3rd Offense: 4 strikes
4.5. Defending Rules
Illegal Patching- Illegal Patching Methods: Cannot patch using Sandbots, Printer, or Genblocks while on active raid timer or within 5 minutes of last shot on cannon box.
- Illegal Patching Blocks: Slime Blocks, Cobwebs, Enchantment Tables, Banners, Levers, Cactus, Anvils, Chests/Enderchests
- Wilderness Patching: Cannot patch outside of base claims. This extends to raid/antiraid claims. If raiding faction shoots through buffer claim with no value, that claim cannot patch/defend.
Punishment:
- Illegal Patching: 2 strikes → 3 strikes → 4 strikes
- Wilderness Patching: 1 strike + 3d ban to defender → 2 strikes + 5d ban to defender → 3 strikes + 7d ban to defender
5.1. Faction Management
Abusing Faction Shield- Claiming with alt faction in buffer to give more than 20 hours shield
- Using shield claims to protect cannon boxes
- Mining/destroying spawners before shield activates, then replacing when shield is on
- Firing buffer counter cannons while on shield
- Backstacking sand on faction's walls while they are on shield
Punishment:
- Alt Faction Shield: 4 strikes → 5 strikes → 6 strikes
- Value Shield Abuse: 1 strike + spawners removed (24 hours to do it yourself, or staff will do it for you) + 5d ban → 2 strikes + 10d ban → 3 strikes + 15d ban
- Firing on Shield: 2 strikes + 5d ban to shooter → 3 strikes + 7d ban to shooter → 4 strikes + 10d ban to shooter
Disbanding, recreating or joining a new faction to evade strikes and compete in the Factions Top competition is not allowed. You are only allowed to create/join a new faction if the new faction is purely and only for PVP.
- Automatic: Instant DQ
Sharing value that influences the position of the top 3 factions is not allowed and will be punished through a disqualification based on Team Factions' discretion.
- Automatic: Instant DQ
Faction merging is combining two factions for benefit of one where all (or some) spawners or members go into one faction/base. Merging is not encouraged but can be done under certain circumstances. A merge means the faction left behind cannot run for /f top anymore. - Factions may not combine at end of season for unfair /f top advantage
- Cannot give any form of value to another faction during map
- Any merging before grace fully permitted
- Any merging after grace must be confirmed by strike team leader
- No value can be taken when joining different faction
Punishment:
- DQ to faction(s) involved
Alt Factions are allowed, however, a faction cannot try to take multiple F-Top positions.
- DQ to alt faction
Faction boosting is when another faction allows you to raid their value. You are not permitted to raid a faction which you have shared multiple members with on multiple occasions.
- 1st Offense: 2 strike + removal of value obtained
- 2nd Offense: 5 strikes + removal of value obtained
- 3rd Offense: DQ to faction
Factions may not make deals with other F-Top factions for F-Top crates/buycraft for their safety/protection.
- DQ to faction(s)
Only your faction and your allies may live in a base with you. You are not allowed to base with any faction that is not your ally.
- Removal of spawners + 7d ban to extra player(s)
Switching factions within the last 7 days of the map is not allowed.
- 1st Offense: Warning
- 2nd Offense: 3d ban
- 3rd Offense: 7d ban
Spawner Placement Requirements:
- All value spawners must be placed and obtainable at Y = 190 or higher in base claims only
- Spawners cannot be surrounded by obsidian, water, or hidden in reverse layers/between walls
- Cannot place spawners in normal claims (hides them from faction top)
- Cannot place any blocks (water, obsidian) next to or on spawners during raids
Value Protection During Raids:
- Cannot mine, creeper egg, or chunkbust spawners while being raided
- Cannot water or cover spawners to prevent raiding faction access
- Can mine spawners freely during safety break or shield
- Can mine spawners after raid timer expires (10 minutes)
Value Hiding Restrictions:
- Placing spawners in containers (chests, hoppers, dispensers)
- Hiding spawners in players' /pv's, /ec's - Hiding spawners in faction's /f chest
- Listing spawners on /ah without intention to sell
- Listing spawners on /ah without intention to sell Upon discovering hidden value, players have 24 hours to place them down.
- Hidden value in wilderness vaults/other bases removed immediately.
Punishment:
- Illegal Placement: 2 strikes → 3 strikes → 4 strikes
- Destroying During Raids: 2 strikes + value given to raiders → 3 strikes → 4 strikes
- Hidden Value: 2 strikes + spawners removed + 7d ban to placer → 23strikes + 14d ban to placer → 4 strikes + 21d ban
5.2. Bot & Automation Rules
Bot accounts may not have any sort of vanish trackers, world scanners, player trackers, raid detectors, or any type of movement/combat modules. You may not have bot accounts constantly AFKing on walls, even if they have no raid detector function. Raid detectors are not allowed whatsoever, although redstone checkboxes are allowed.
Additional bot restrictions:- If a bot is seen moving/flying, screenshare may be required
- Claiming playtime rewards on mass amounts of bots not allowed
- TNT Detectors strictly forbidden
- Using software / an external tool to automate the farming crops is not allowed. This rule includes breaking crops with the printer break feature and using alternative/bot accounts to capture outposts.
- Afking walls entails leaving an alt or main at your base walls to listen for or detect TNT. After 3 offenses factions will be punished. This is up to staff discretion.
Punishment:
- 1st Offense: 2 strikes
- 2nd Offense: 3 strikes
- 3rd Offense: 4 strikes
- ANY notification when TNT/Sand lands in claims
- Discord Bots for Wall Checks ARE allowed as long as not TNT Detectors
- Bots that check inventories for strategical advantage forbidden
- AH sniper bots that aid faction on /f top will result in strikes
- Any bot with ability to interact or view ingame GUI forbidden
Punishment illegal bots:
- Admin discretion
5.3. Faction Violations
Faction Wide CheatingHaving 2 players banned from your faction for cheating or related offenses will lead to strikes. This includes all screen sharing bans, bug abuse, cheating, fly boosting, ban evading, and any expired bans. 2 new bans are required to move on to the next offense.
- 1st Occurrence: 2 strikes
- 2nd Occurrence: 3 strikes
- 3rd Occurrence: 5 strikes
The rule includes, but is not limited to: Players crashing the server, duping, or abusing a severe bug. This rule is 100% based on Team Factions discretion and even if only one player from the faction breaks this rule, the whole faction may be punished.
- 1st Offense: 5 strikes lasting 14 days
- 2nd Offense: 10 strikes lasting 50 days
- Or; DQ depending on severity
Receiving strikes can and will result in your faction getting raid-banned, continuing to raid while having said raid-ban will result in every player involved getting banned.
- 1st Offense: 3-day IP-ban
- 2nd Offense: 7-day IP-ban
- 3rd Offense: 30-day IP-ban
- 4th Offense: 90-day IP-ban
- 5th Offense: Permanent IP-ban
6.1. Allowed Modifications:
- Any Coordinate Mod, Printer variations, Armor Status HUD
- Chunk Loader, Console Client, Damage Indicators
- FPS Mod (not ghost client), F3 + B entity hitboxes
- In-Game Account Switcher, Just Enough Items
- JustPvP Mod Pack, Hyperium Client, Keystrokes
- LabyMod, Memory fix, Cosmic Client, Badlion Client
- Falcun Client, Crystal Client, Orbit Client (with minimap showing group members)
- PvpLounge, Optifine, Pixel Client, Lunar Client
- MiniMap (without entities), Potion Status HUD, Replay Mod
- Schematica, Togglechat, Toggle Sneak, Toggle Sprint
- WayPoints, World Downloader, 5-Zig, Ping Tags
- Macros (AutoText), Fly Boost 2x maximum
- Debounce time less than 10
6.2. Disallowed Modifications:
- Any Ghost/Inject/Program Client (Vape, Drip, Koid, etc.)
- Any Hacked client, Autoclicker, Double Clicking
- Drag and Butterfly Clicking (at your own risk)
- Rebinding attack key from Left Click
- Auto Farm, Auto Fisher, Auto Jumping Modifications
- Auto Sign, Caverfinder, Chest-ESP, Inventory Tweaks
- Left Clicker, Scripts (AutoText allowed), Minebot (AFK only)
- MiniMap with entities, MintClient, Modified clients
- Player ESP, Ping Spoofing, QuickCraft Mod, Reach
- X-ray/texture packs, Free Camming, Pearl Trajectories
- All global screen sharing rules apply
6.3. Account Sharing Disclaimer
Players are permitted to account share at their own discretion. However, the player who shared their account will be held liable for any punishment or rule broken by the player the account was shared with. Your account is your responsibility.
6.4. High CPS/Clicking Methods
Any form of auto-clicking strictly forbidden (including Minecraft 1.15+ option). We strongly discourage manual clicking methods causing high CPS. Although no official CPS cap exists, you might get banned for clicking too quickly even if not cheating.
6.5. Non-PC Gameplay
Playing on non-PC applications (phones, tablets) can make you appear to be cheating and get you punished by anti-cheat or staff members. We strongly recommend staying away from non-PC applications.
6.6. VPN Usage
VPN usage not disallowed but strongly discouraged. There's a chance you'll join on a banned/muted IP address which could land you in trouble since your IP will be linked to other accounts.
- Reports must be submitted within 24 hours of incident
- Must include /f show of reported faction/player
- Video evidence preferred over screenshots
- Nick hider not permitted when submitting evidence
- Evidence must not be deleted/privated for 6 weeks after punishment issued
- Not knowing the rules is considered ignorance on your part and you will suffer the consequences regardless
- Breaking any of these rules after your faction has already received 10 strikes will result in a ban equivalent to the strikes received (2 days per strike)
- The faction leader is responsible for the actions of their members. If one of them breaks the rules, the entire faction gets punished
- You can report people who break these rules HERE with valid video evidence
- Include /f show of the faction/player you are reporting in your faction report
Evidence Requirements:
- All evidence must be unedited and complete
- Video evidence preferred over screenshots
- Must show full context of the situation
- Reports must be submitted within reasonable time of incident
Team Factions Information
Team Factions is a specialized team that handles OP Factions reports and punishments. The team consists of experienced staff members who have played OP Factions extensively and possess high knowledge of the game mode.
Responsibilities:
- Reviewing and processing faction reports
- Issuing strikes and punishments
- Clarifying rule interpretations
- Monitoring competitive integrity
- Handling appeals and disputes
Authority:
- Team Factions has final discretion on rule interpretations
- Strike team leaders can modify punishments based on severity
- Management team reserves right to apply non-listed punishments when necessary
- Common sense will be used when enforcing all rules
Player Responsibilities
- Ignorance Not Excuse: Not knowing rules is considered ignorance and you will suffer consequences regardless
- Leader Accountability: Faction leader responsible for actions of ALL members
- Account Security: Your account security is YOUR responsibility
- Rule Compliance: All players expected to stay up-to-date with rules at all times
- Screenshare Rights: Screenshare verified staff hold right to screenshare players at any time for any valid reason
- Evidence Access: Staff may request additional evidence or clarification
- Final Decisions: Staff decisions are final unless appealed through proper channels
- Rule Updates: Rules subject to change at any time with a warning in the changelog channel on our discord with big rules changes they will be announced in the reset post or as a separate discord announcement
This document represents the complete ruleset for Pika OpFactions. All players are expected to read and understand these rules before participating in gameplay.
For questions or clarifications, contact Team Factions through support tickets at https://pika-network.net/support-ticket/.
This article was written by QuFox.